The process of building "online community" has been clearly identified as essential to online interactivity. Asynchronous and synchronous communications contribute to community-building in the online classroom. The instructor's presence as a moderator and facilitator of threaded discussions can do much to influence both the quantity and quality of online interactivity, especially if he or she takes a proactive role in encouraging and supporting interaction by e-mailing participants directly to welcome them to discussions and offer assistance. Providing learners with the rules of "netiquette" will also help create a comfortable interactive environment. http://www.albion.com/netiquette/book/index.html Jaffee suggests that students should be asked to complete a number of tasks immediately upon connecting to a new course. For example, he finds it especially useful to have the students complete and submit a personal profile to introduce themselves to the class and discuss the reasons why they are taking the course, what concerns they have, what they expect to learn, and so forth. This should be a public document that is shared with other members of the class. This serves to promote a sense of collective community among the students and eliminates the anonymity that often characterizes computer conferencing. (http://pegasus.cc.ucf.edu/~jmorris/asatrg/jaffee.htm) Schweizer (1999) identified five faculty roles in online discussions:
Here are a few tips for improving the impact of discussions from an article that appeared in the 12/1/2002 issue of "Syllabus" magazine (http://www.syllabus.com):
Interactivity in a virtual learning environment is considered a necessary and fundamental mechanism for knowledge acquisition and the development of both cognitive and physical skills" (Sims, 1997). In online learning, interactivity is the real power behind the medium. A well-designed and highly interactive online lesson offers clear advantages over passive learning strategies in flexible content delivery as well as assessment. Online instructors must understand that just clicking a mouse does not necessarily make an activity interactive. Sims (1997) identified several levels of interaction for software developers that we can use to explore the vastness of the concept: 1. object
interactivity - buttons, images, or things that cause some action to take
place when activated by a mouse click or some other user initiated action Many of the
interactive exercises use one or more levels of interactivity to promote
and enhance learning.
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Online Instruction
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