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Texas Collaborative Nursing Quiz

Module 2
Interactive Strategies Quiz

1. Strengths of using games include:

a. non-threatening
b. reduces the risk of failure
c. develops spirit of cooperation
d. all of the above

e. a and c

2. Games can be used to:

a. introduce a new topic 
b. check learner progress
c. summarize information 
d. all of the above

Match the advantage to the game.

3.Formats can be easily modified and reusable for many topics

a.   b.   c.  

4. Flexible, inexpensively developed.

a.   b.   c.

5. Expensive, but popular format.

a.   b.   c.  

 

a. Computer games

b. Puzzles

c. Commercially prepared – Jeopardy

 

6. Limitations of using games include:

a. Stimulate learner enthusiasm
b. Are fun with a purpose
c. Can create an environment too competitive for some learners
d. Can be placed anywhere on sequence of a learning activity

7. Gaming is primarily effective for improving which learning domain?

a. Cognitive
b. Affective
c. Psychomotor

8. The teacher's role in gaming includes:

a. modeling
b. facilitator
c. all of the above
d. none of the above

9. What are economic considerations when using games?

10. Debriefing includes:

a. Describing the objectives and rules.
b. Keeping the flow moving.
c. Receiving feedback
d. Presenting prizes